Jan 23, 2007, 09:29 PM // 21:29
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#2
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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the basic of trapping is laying down as many traps as posible, lure a group into it, and watch them die.
if you want to trap ranged foes, you need to lure them into you traps, or blind them all and trap at their feet.
for most meelee groups(for example, trolls at droks), this build works fine.
Energizing wind
quickening zephyr
dust trap
spike trap{E}
barbed trap
flame trap
speed skill
healing or WD
go 15/16 WS and 14/16 expertise, use a staff, and you should be fine
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Jan 23, 2007, 09:49 PM // 21:49
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#3
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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I've had great success incuding [wiki]Whirling Defense[/wiki], [wiki]Spike Trap[/wiki] and [wiki]"On Your Knees!"[/wiki] and perhaps one other defensive stance if you feel the need for 100% coverage in a single R/W trapper package along with all your other favorite traps perhaps trappers speed/serpents quickness or the spirits. You'll want to charge adrenaline with autoattack while pulling of course, get whiriling up as they hit the prelaid traps, drop a spike trap, then shout to recharge stances.
Edit: alternatively if you are bringing dust trap, prelay the traps, and pull with staff, charge with autoattack, and hit whirling about 8-9 secs after they hit the traps (blind) then spike trap and shout, gives you ~35+ seconds of relatively safe trapping in case you didnt get them all.
Oh and to answer your question regarding interruption: while trapper's focus is better in theory for avoiding interruption, every time I've tried to use it it's been interrupted... and even if it doesn't it won't protect you from attacks so depending on what you're kamikaze trapping, you'll likely be dead before getting anywhere. For this reason I still recommend Whirling Defense.
Last edited by lennymon; Jan 23, 2007 at 10:12 PM // 22:12..
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Jan 23, 2007, 11:23 PM // 23:23
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#4
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Krytan Explorer
Join Date: Mar 2006
Location: Glasgow, Scotland
Guild: Banished Dragons
Profession: A/
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Jan 24, 2007, 12:24 AM // 00:24
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#5
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Would a trapper work well in regular pve like missions, quests etc?
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Jan 24, 2007, 12:53 AM // 00:53
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#6
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Lion's Arch Merchant
Join Date: Nov 2005
Location: pretty sure its all up in yo face
Guild: [WHAT]
Profession: R/
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Quote:
Originally Posted by Issac
Would a trapper work well in regular pve like missions, quests etc?
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uh not if youre with pugs i would say because most dont listen in anyway...
if you want to trap in a pug be an offensive trapper and that means taking the risk of being interrupted... but traps are to slow imo. if you really want to go with hench/hero or with guildies.
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Jan 24, 2007, 12:55 AM // 00:55
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#7
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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ViM trapper can be usefull in a PUG
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Jan 24, 2007, 01:15 AM // 01:15
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#8
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Krytan Explorer
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
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I've been running an Oath Shot trapper that works pretty well. With Natural Stride providing good protection for offensive trapping and Trapper's Speed if I feel confident that I won't be targeted/have time to set up.
As far as getting into PuGs, I was actually asked to trap during Grand Court of Sebelkeh and Nundu Bay. It's an interesting alternative if you're tired of sitting in the back firing pointy sticks.
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Jan 24, 2007, 01:26 AM // 01:26
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#9
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Quote:
Originally Posted by SparhawkJC
It's an interesting alternative if you're tired of sitting in the back firing pointy sticks.
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Yeah, im kinda tired of using bows so im looking for dif builds lol. r/p and toucher seem good.But ppl wanna try alot when playing toucher :S
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Jan 24, 2007, 01:49 AM // 01:49
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#10
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by jcapulet
I've been a B/P ranger for a long time and wanted to try trapping so I could farm solo...but I really need some help with my build/strategy (translation: I suck! )
So...here are my noobish questions :
1) My main agony: Is trapping only meant for melee foes? I was hoping to trap avarica but some ranged dwarves have been causing me a lot of trouble.
2) What is the general idea for trapping strategies? Is it pre-setting multiple traps to cripple/weaken a group immediately followed with setting additional traps in their faces?
3) To avoid intteruption, is Whirling Defense better than Trapper's Focus?
Thanks!
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1. The code of a trapper. If it follows you, its dead. Pretty much everything in the game could be killed using a trap team (1-8, take your pick on size). The thing that dedicates whether they are or not is, is it worth the time? Trapping is slow, but powerful.
2. If your with a trap team, or if your not but thats how they want things to progress pre-trapping is pretty much the only way. You trap, you lure, you conquer. If its a melee mob, lure as many as you can safely before heading back, everyone MUST stand over traps vs melee mobs, retreating can just cause some to spread out too much. High level areas generally work with the aim to blow things up with no survivors. Offensive trapping afterwards is possible vs melee foes if they stay crippled or blind. vs Ranged they must stay blind, vs casters its usually not worth it.
If your not with a trap team, it differs, A pug, i'd probably say your wasting your time pre-trapping. The chances that they all have the competance to lure a melee attacker over your traps or even wait for you to finish and lure something onto them to make things easier are slim. An organised team you may only need something like a Barbed Trap, chances are someone somewhere has melee hate in your team and Dust Trap is better for plain damage and annoying casters/rangers/paragons.
3. If your under heavy fire Whirling Defences will just stop you dieing, you would still get interrupted. Trappers Focus won't help if your enemies have skill based interrupts. If your running Trappers Focus i'd suggest Natural Slide. That way you can protect yourself if things go bad and flee.
I haven't actually tried On Your Knees+Spike Trap yet. I'm assuming you could do the same using Barbed Trap/Snare with Tripwire letting you use Echo or Smoke Trap instead while still renewing Whirling.
If your in a Trap team though, Echo Dust Trap is definatly the way to go. Spike Trap is a very good assist because of the knockdown making em stick around longer, but isn't overly needed.
Solo trapping i wouldn't advise on too heavily for making money. Semi-solo trapping however, never underestimate the power to make heros leave the area in a high level area Oh how i love Stygian Gems.
Last edited by Evilsod; Jan 24, 2007 at 01:51 AM // 01:51..
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Jan 24, 2007, 07:52 PM // 19:52
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#11
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Frost Gate Guardian
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Quote:
Originally Posted by Nestaron
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I did this last night (just outside of Drok's), but not nearly as well...wow he laid down some 15+ traps!
I killed a small group, but only after re-setting (2-3X) immediately after the first set of traps went off. Now I see I need to be stacking many more traps to be more effective! Thanks for the video.
Troll trapping...not bad for solo treasures and very amusing to watch the trolls drop XD.
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Jan 25, 2007, 01:35 AM // 01:35
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#13
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Krytan Explorer
Join Date: Mar 2006
Location: Glasgow, Scotland
Guild: Banished Dragons
Profession: A/
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Quote:
Originally Posted by jcapulet
I did this last night (just outside of Drok's), but not nearly as well...wow he laid down some 15+ traps!
I killed a small group, but only after re-setting (2-3X) immediately after the first set of traps went off. Now I see I need to be stacking many more traps to be more effective! Thanks for the video.
Troll trapping...not bad for solo treasures and very amusing to watch the trolls drop XD.
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The build i was running then was...
200 Attribute pts
16 Wilderness (12 +1 +3)
14 Expertise (12 +2)
2 Beast Mastery (so EW has a similar duration to QZ)
Milius Pillar staff from ToPK and full set of Druids.
Spike Trap,
Dust Trap
Flame Trap
Barbed Trap
Energizing Winds
Quickening Zephyr
Whirling Defense
Dodge
http://youtube.com/watch?v=iLql33Di-0U
I like that video du to the lag spike and the 2 trolls dropping simutaniously at the end.
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Jan 25, 2007, 11:36 AM // 11:36
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#14
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Krytan Explorer
Join Date: Aug 2006
Location: England,UK
Guild: Incredible Edible Bookah [YUM]
Profession: R/
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Trapping takes practice and a knowladge of your foes, knowing which ones will aggro and run to you,whihc ones will attack from distance, which ones are static and which ones patrol.
Another important aspect of trapping is timing....traps have 90secs to activate, thats a long time, and ive seen many trappers run and lure after 50secs and not kill the whole mob. Utilising trap activation time and echo skills you can sucessfully solo trap the UW, which i have done with much fun and reward.
The whole idea is to lay as many traps as possible all on one spot so when the mob hits the trap its instant death
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Jan 25, 2007, 05:29 PM // 17:29
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#15
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Frost Gate Guardian
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Quote:
Originally Posted by Nestaron
I like that video du to the lag spike and the 2 trolls dropping simutaniously at the end.
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That was cool Nestaron! It helped to see when to use TU and WD, if included in my trapping build. And of course, the trap setting.
I really should get some druid's armor (or a full set of Radiant insignias for now) for more energy...no wonder I can't set enough traps prior to luring LOL.
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Jan 25, 2007, 05:41 PM // 17:41
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#16
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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heh, another interesting idea for 'semi solo' trapper is r/mes with [wiki]Signet of Midnight[/wiki] good for melee or ranger target anyways...
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Jan 26, 2007, 12:00 AM // 00:00
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#17
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Nestaron
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Way to go.
I would mind knowing how you would use apply poison with spike traP as I have seen the Amah Marksman useing in the undercity ?I tried this and it didn't seem to work what would you use to poison a trap with?thanks
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Jan 26, 2007, 12:03 AM // 00:03
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#18
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Originally Posted by Age
Way to go.
I would mind knowing how you would use apply poison with spike traP as I have seen the Amah Marksman useing in the undercity ?I tried this and it didn't seem to work what would you use to poison a trap with?thanks
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Am Fahs use Viper's Nest
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Jan 26, 2007, 11:31 PM // 23:31
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#19
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Krytan Explorer
Join Date: Mar 2006
Location: Glasgow, Scotland
Guild: Banished Dragons
Profession: A/
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Quote:
Originally Posted by Age
Way to go.
I would mind knowing how you would use apply poison with spike traP as I have seen the Amah Marksman useing in the undercity ?I tried this and it didn't seem to work what would you use to poison a trap with?thanks
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As Sir Mad said
[skill]Viper's Nest[/skill]
It's a 'Beast Mastery' trap that can be purchased from from Kaineng Center.
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Jan 27, 2007, 10:50 AM // 10:50
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#20
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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isnt to handy for lure trappers, since most monster die because of the spike dmg. and BM skills arent handy for WS/Expertise trappers =)
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